Takashimaya Wallet Designer
In-store Android application for Takashimaya department store that allowed customers to design custom wallets.
Independent developer and technical writer based in Japan (originally from the UK). I build games, tools, and applications, and write about software engineering topics. Strong communicator with a track record of delivering reliable work for clients.
A selection of commercial work (primarily mobile and web), alongside more recent personal experiments.
In-store Android application for Takashimaya department store that allowed customers to design custom wallets.
Educational applications for iOS and Android featuring games, a plant library, and a photo capture system.
Real-time video chat application built with ActionScript and PHP.
Software-as-a-Service accounting application.
3D art gallery and online storefront with PHP and AWS backend.
Scrolling platform beat-em-up featuring the Teenage Mutant Ninja Turtles, built with Box2D physics. For Ubisoft/Urban Squall.
Interactive conference presentation system with zooming and panning, driven by XML-defined transitions and HTML5 Canvas.
Collaborative tool for sharing files, planning projects, and manipulating digital assets.
C++ platformer (originally Allegro, later ported to SDL). Ongoing project focused on game architecture and systems programming.
GitHub →
Space Invaders-style clone written in C++ as a learning exercise in classic arcade game mechanics.
GitHub →
Interactive fiction engine written in pure C.
GitHub →Contributing writer for LaunchDarkly, Fingerprint, and others. Topics include feature flags, tech stacks, canvas fingerprinting, and developer productivity.
“James is very diligent, a great team player, and a strong communicator… I would strongly recommend James.”
“James is extremely knowledgeable… hit all his deadlines… Highly recommended.”
Interested in working together or have a question? Reach me at james@jameskonik.com.