James Konik

Full Stack Developer & Tech Writer · Currently focused on C and systems work

About

Independent developer and technical writer based in Japan (originally from the UK). I build games, tools, and applications, and write about software engineering topics. Strong communicator with a track record of delivering reliable work for clients.

Selected Projects

A selection of commercial work (primarily mobile and web), alongside more recent personal experiments.

Takashimaya Android wallet app

Takashimaya Wallet Designer

In-store Android application for Takashimaya department store that allowed customers to design custom wallets.

Android Mobile Retail
Arrarnta Plants educational app

Arrarnta Plants

Educational applications for iOS and Android featuring games, a plant library, and a photo capture system.

iOS Android Educational
Vinnect video chat

Vinnect

Real-time video chat application built with ActionScript and PHP.

Video Chat Real-time ActionScript
A-SaaS accounting application

A-SaaS

Software-as-a-Service accounting application.

SaaS Business Accounting
LoveArt 3D gallery

LoveArt Gallery

3D art gallery and online storefront with PHP and AWS backend.

3D E-commerce AWS
TMNT: Double Damage

TMNT: Double Damage

Scrolling platform beat-em-up featuring the Teenage Mutant Ninja Turtles, built with Box2D physics. For Ubisoft/Urban Squall.

Game Box2D Physics
Medical conference presentation tool

Medical Presentation Tool

Interactive conference presentation system with zooming and panning, driven by XML-defined transitions and HTML5 Canvas.

HTML5 Canvas Visualization
Studiopass

Studiopass

Collaborative tool for sharing files, planning projects, and manipulating digital assets.

Collaboration Asset Management
Oily-Bob platformer

Oily-Bob (SDL)

C++ platformer (originally Allegro, later ported to SDL). Ongoing project focused on game architecture and systems programming.

C++ SDL Game
GitHub →
Invasion

Invasion

Space Invaders-style clone written in C++ as a learning exercise in classic arcade game mechanics.

C++ Game
GitHub →
Text Adventure

Text Adventure

Interactive fiction engine written in pure C.

C Interactive Fiction
GitHub →

Skills

C / C++ Python JavaScript PHP SQL SDL / Allegro Git Technical Writing

Writing

Contributing writer for LaunchDarkly, Fingerprint, and others. Topics include feature flags, tech stacks, canvas fingerprinting, and developer productivity.

Client Feedback

“James is very diligent, a great team player, and a strong communicator… I would strongly recommend James.”
“James is extremely knowledgeable… hit all his deadlines… Highly recommended.”

Contact

Interested in working together or have a question? Reach me at james@jameskonik.com.